Friday, June 5, 2009

Brütal Legend faces brütal future as Activision sues

Is the brütal truth that this game could become just a legend? Image: EA.

Is the brütal truth that this game could become just a legend? Image: EA.

Having made an impressive showing during this week’s E3 Expo in Los Angeles, eagerly anticipated videogame Brütal Legend is now overshadowed by the prospect of being bound in legal chains after becoming the subject of a tussle between rival publishing heavyweights

Specifically, leading third-party publisher Activision is preparing to drag Brütal Legend development studio Double Fine Productions through the courts and is also attempting to prevent the game from being launched at retail in October through main market rival Electronic Arts (EA).

According to an Associated Press report, Activision yesterday lodged a complaint against the Brütal Legend developer in a Santa Monica court, claiming that Activision still holds a contract with Double Fine to release the game and has already invested some $15 million USD into its development.

It remains to be seen how the court approaches Activision’s complaint, not least because Brütal Legend was one of several titles supposedly ditched by the publisher in 2008 during its merger with Vivendi Games. Electronic Arts moved to pick up the title in December of 2008.

Activision initially threatened legal action regarding Brütal Legend in February, according to a Variety report. However, the threat was seemingly laughed off by Electronic Arts at the time after an unnamed EA source said that Activision suing would “be like a husband abandoning his family and then suing after his wife meets a better looking guy.”

Evidently the estranged husband is back, and he’s bitter enough to drag the whole family and the better-looking guy through the legal system to prove a point.

Brütal Legend, which boasts a lead character styled upon and voiced by Hollywood actor Jack Black, revolves around a heavy metal roadie lost in a fantasy land; the game was a core component of Electronic Arts’ high-profile press conference at E3.


Source:Thetechherald.com

A first look at Avatar



Screenshot from Avatar, Ubisoft
Early shots suggest Avatar will look very impressive

"Before you go any further sir, I'm going to need your phone, your laptop, your bag, and any photographic equipment you may have on you."

We're being stripped of all our technology at the start of a press briefing. A process which is, to say the least, unusual.

But this is an unusual press conference; we are about to get the first look at Titanic director James Cameron's new action adventure movie Avatar and see Ubisoft's game of the same name.

We are ushered into a room, one side of which is filled with an enormous 103in plasma screen; a working prototype from Panasonic. The walls are plastered with concept art.

Then out steps Jon Landau, the film's producer, who runs through the basic plot.

"The script for Avatar started 14 years ago, but back then, the technology to make a film like that did not exist," he said.

New territory

The film - and game - follows the exploits of a paralysed marine called Jake Sully who is sent to the beautiful, but dangerous, world of Pandora to help a mining corporation extract a mineral Mr Landau called "unobtanium".

Humans cannot breathe the air on Pandora, so they have to travel - and work - in cumbersome airtight suits.

Screenshot from Avatar, Ubisoft
The game revolves around the battle for Pandora

However, Pandora does have an indigenous population - the Na'vi - a race of 10 foot tall creatures who have no interest in helping humanity exploit, and ultimately destroy, their planet.

So the corporation has created a hybrid creature from both human and Na'vi DNA that is controlled via a mental link by a human operator: the Avatar.

Trouble is, every creature on the planet - plant and animal, including the Na'vi - now want humans off the planet and will use any and every means at their disposal to drive them off.

Humanity is engaged in a fight for survival on Pandora, and it is into this environment that Jake Sully is dropped.

"Our industry has not created a new universe in 32 years," said Mr Landau. "We have now."

A reference, if ever there was one, to George Lucas' Star Wars which made its debut in 1977.

Both the game and film were developed in tandem; so much so that ideas from game developer Ubisoft were incorporated into the movie.

The game, an action adventure shooter, faithfully replicates the movie environment; in stereoscopic 3D if your monitor is capable.

The graphics, from the little we saw, were impressive and on a par with how stunning Crysis was when it made its public debut.

Foliage, creatures, characters, and weapons are superbly rendered. By day, the environment is a lush - but oppressive - jungle. At night the entire planet glows with bioluminescence, making the world look even more alien than it already is.

However, this is just a backdrop to the game, which is predominantly about combat.

Screenshot from Avatar, Ubisoft

Fighting talk

Mr Landau stressed that the game's plot was not a carbon copy of the film.

While the film goes into avatar mode fairly early on, the game lets you play as a human soldier fighting his way through the jungle as the various jungle life forms try their best to kill you.

The game also lets you play as a Na'vi warrior. While humans may have a technological edge, they also have every plant and animal out to get them. For the Na'vi, this flora and fauna are not just friends, they are allies.

In the demonstration we were shown how a Na'vi warrior could climb on the back of a large winged creature that could then be used to knock helicopters out of the sky.

Mr Landau said that Jake Sully changes sides and helps the Na'vi "lead a revolution to force the humans - and avatars - off Pandora".

The catch, said Mr Landau, is that when Sully is in avatar mode, he is fully mobile; back in human form, he is confined to a wheelchair.

"It's a moral dilemma that he will have to face."

It remains to be seen if this moral dilemma from the movie will be replicated in the game.

Both film and game are due for release at the end of 2009.


Source:BBC News

Gaming's front in motion

The battle between video game console makers is in motion--literally. The three big console makers announced separate efforts this week at the E3 conference that focus on how gamers control their games.

For those of you who have been waiting for some really big news to come out of the video game industry, Microsoft answered your call with its innovative "Project Natal," a hands-free motion-sensitive controller system. Announced during Microsoft's annual E3 press conference, Project Natal seems almost certainly to be the culmination of several years of work by an Israeli start-up called 3DV Systems, which Microsoft recently acquired.

The technology, as demonstrated, appears geared toward allowing users to control games, movies, and anything else on their Xbox system with their hands alone, and without touching any hardware.

Nintendo had a chance for a rebuttal, during which it chose to focus on Wii Motion Plus. The idea behind the new version of the controller is that it offers enhanced feedback, what they called "physical reality." The idea is that the controller allows for much more precise, feedback-oriented motion.

Meanwhile, Sony's new system is a set of wands with glowing orbs on top, that allow one-to-one motion like Nintendo's original Wii-mote, and which also give tangible physical feedback like the new Nintendo system. Configured with an analog trigger and some number of buttons, the wand has one-to-one mapping just like the Wii Motion Plus. The glowing orb, which changed color during the demo, was integral to the positioning technology,

It's abundantly clear that what's really going on here is an aggressive play by each of the three companies to make their offerings more palatable to mainstream audiences, people who have traditionally not considered themselves gamers.


Source:CNET